Three days live.
Day one, the game is revealed.
Most tournaments happen on conference room stages. We build an industrial arena. Next to the art. Next to the builders. Next to the music. The game becomes part of the KBW week.
What this is
600 m² in the main hall. LED video wall, stage, caster desk, 8 player booths. Crowd moves freely · they can watch the bracket and the art on the same lap.
The title is revealed.
The floor narrows.
A winner.
Excalibur launch campaign + KBW global media reach + the Korean gaming scene visibility on top.
Real crowd.
Travels further.
Content does the work.
Six more months.
Title sponsor · 3 days · 64 players · 1 champion
The tournament is announced under your name: "[Brand] presents Digital AF Cup". Every sign, every stream overlay, every caster mention.
Main logo on player jerseys, trophy presentation, finals ceremony, champion photos. All carried with your brand.
The cash prize amount is your call. Zero cut to Digital AF, every euro to the players.
What you receive
Every euro goes to the players. Zero cut goes to Digital AF.
The tournament is yours.
Your moment.
Players, backstage.
Estimated reach · Esport sponsor
One final match or one tournament day sponsor
Pick one day out of three, or one final match. Announced as "[Brand] match". Every live stream segment, caster mention, highlight tied to that match.
Player meet & greet access on that day. MVP award presentation for that match. 5-min keynote from the caster booth.
What you receive
Auditable on request. Esport budget · prize money sits outside, funded directly by the title or pole sponsor.
01 · Pre Production
02 · Production
03 · Live (3 days)
04 · Post Event